working on gd.rs and ui and stuff
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8d81adcf0a
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use std::path::PathBuf;
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use std::fs::File;
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use std::io::Read;
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use base64::engine::{general_purpose::URL_SAFE, Engine};
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use flate2::read::GzDecoder;
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use quick_xml::Reader;
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struct User {
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name: String,
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id: Option<u64>,
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}
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struct InnerLevel; // TODO: write this
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type Difficulty = u8;
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enum Song {
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Official{id: i32 /*k8*/},
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Newgrounds{id: i32 /*k45*/},
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}
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struct Level {
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name: String, // k2
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song: Song,
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}
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pub fn gd_path() -> PathBuf {
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let mut path_buf = home::home_dir().unwrap();
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#[cfg(unix)]
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path_buf.extend([".local", "share", "Steam", "steamapps",
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"compatdata", "322170", "pfx", "drive_c",
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"users", "steamuser", "AppData", "Local",
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"GeometryDash"].iter());
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#[cfg(windows)]
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path_buf.extend(["AppData", "Local", "GeometryDash"].iter());
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path_buf
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}
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fn load_levels() -> Vec<Level> {
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let raw_save_data = {
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let mut save_file = File::open(gd_path().join("CCLocalLevels.dat")).expect("No save file found!");
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let mut sd = Vec::new();
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save_file.read_to_end(&mut sd);
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sd
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};
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let data_post_xor: Vec<u8> = raw_save_data.iter().map(|b| b ^ 11).collect();
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let data_post_b64 = URL_SAFE.decode(data_post_xor).unwrap();
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let plist = {
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let mut decoder = GzDecoder::<&[u8]>::new(data_post_b64.as_ref());
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let mut plist = String::new();
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if let Err(_) = decoder.read_to_string(&mut plist) {
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println!("Warning: Game save likely corrupted (gzip decode failed)");
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}
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plist
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};
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let reader = Reader::from_str(plist.as_ref());
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let mut out = vec![];
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loop {
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break out;
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}
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}
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