use std::path::PathBuf; use std::fs::File; use std::io::Read; use base64::engine::{general_purpose::URL_SAFE, Engine}; use flate2::read::GzDecoder; use quick_xml::Reader; struct User { name: String, id: Option, } struct InnerLevel; // TODO: write this type Difficulty = u8; enum Song { Official{id: i32 /*k8*/}, Newgrounds{id: i32 /*k45*/}, } struct Level { name: String, // k2 song: Song, } pub fn gd_path() -> PathBuf { let mut path_buf = home::home_dir().unwrap(); #[cfg(unix)] path_buf.extend([".local", "share", "Steam", "steamapps", "compatdata", "322170", "pfx", "drive_c", "users", "steamuser", "AppData", "Local", "GeometryDash"].iter()); #[cfg(windows)] path_buf.extend(["AppData", "Local", "GeometryDash"].iter()); path_buf } fn load_levels() -> Vec { let raw_save_data = { let mut save_file = File::open(gd_path().join("CCLocalLevels.dat")).expect("No save file found!"); let mut sd = Vec::new(); save_file.read_to_end(&mut sd); sd }; let data_post_xor: Vec = raw_save_data.iter().map(|b| b ^ 11).collect(); let data_post_b64 = URL_SAFE.decode(data_post_xor).unwrap(); let plist = { let mut decoder = GzDecoder::<&[u8]>::new(data_post_b64.as_ref()); let mut plist = String::new(); if let Err(_) = decoder.read_to_string(&mut plist) { println!("Warning: Game save likely corrupted (gzip decode failed)"); } plist }; let reader = Reader::from_str(plist.as_ref()); let mut out = vec![]; loop { break out; } }