use std::path::PathBuf; use std::fs::File; use std::io::{Read, Cursor}; use base64::engine::{general_purpose::URL_SAFE, Engine}; use flate2::read::GzDecoder; use gd_plist::Value; struct User { name: String, id: Option, } enum Song { Official{id: i32 /*k8*/}, Newgrounds{id: i32 /*k45*/}, Unknown } struct Level { outer: OuterLevel, song: Song, } #[derive(Debug)] pub struct OuterLevel { name: String, // k2 revision: Option, // k46 } pub fn gd_path() -> PathBuf { let mut path_buf = home::home_dir().unwrap(); #[cfg(unix)] path_buf.extend([".local", "share", "Steam", "steamapps", "compatdata", "322170", "pfx", "drive_c", "users", "steamuser", "AppData", "Local", "GeometryDash"].iter()); #[cfg(windows)] path_buf.extend(["AppData", "Local", "GeometryDash"].iter()); path_buf } struct LevelBuilder { name: Option, song: Option, revision: Option, } impl Default for LevelBuilder { fn default() -> Self { Self {name: None, song: None, revision: None} } } impl LevelBuilder { fn new() -> Self {Self::default()} fn with_name(&mut self, name: String) { self.name = Some(name); } fn with_song(&mut self, song: Song) { self.song = Some(song); } fn with_revision(&mut self, revision: i64) { self.revision = Some(revision); } fn build_level(self) -> Option { match self { Self { name: Some(name), song: Some(song), revision, } => Some(Level{song, outer: OuterLevel {name, revision}}), _ => None, } } fn build_outer_level(self) -> Option { match self { Self { name: Some(name), revision, .. } => Some(OuterLevel {name, revision}), _ => None, } } } fn get_local_level_plist() -> Value { let raw_save_data = { let mut save_file = File::open(gd_path().join("CCLocalLevels.dat")).expect("No save file found!"); let mut sd = Vec::new(); save_file.read_to_end(&mut sd).unwrap(); sd }; let data_post_xor: Vec = raw_save_data.iter().map(|b| b ^ 11).collect(); let data_post_b64 = URL_SAFE.decode(data_post_xor).unwrap(); let mut decoder = GzDecoder::<&[u8]>::new(data_post_b64.as_ref()); let mut plist = String::new(); if let Err(_) = decoder.read_to_string(&mut plist) { println!("Warning: Game save likely corrupted (gzip decode failed)"); } Value::from_reader(Cursor::new(plist)).unwrap() } pub fn get_outer_levels() -> Vec { let plist = get_local_level_plist(); let levels: Vec = plist.as_dictionary().and_then(|dict| dict.get("LLM_01")).unwrap() .as_dictionary().unwrap().into_iter().filter(|(key, _)| key.as_str() != "_isArr").map(|(_, val)| { let mut builder = LevelBuilder::new(); let props = val.as_dictionary().unwrap(); if let Some(title) = props.get("k2") { builder.with_name(title.as_string().unwrap().into()); } if let Some(rev) = props.get("k46") { builder.with_revision(rev.as_signed_integer().unwrap().into()); } builder.build_outer_level().unwrap() }).collect(); levels }