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90 lines
2.3 KiB
Rust

use std::path::PathBuf;
use std::fs::File;
use std::io::Read;
use base64::engine::{general_purpose::URL_SAFE, Engine};
use flate2::read::GzDecoder;
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use quick_xml::{Reader, events::Event};
struct User {
name: String,
id: Option<u64>,
}
enum Song {
Official{id: i32 /*k8*/},
Newgrounds{id: i32 /*k45*/},
}
struct Level {
name: String, // k2
song: Song,
}
pub fn gd_path() -> PathBuf {
let mut path_buf = home::home_dir().unwrap();
#[cfg(unix)]
path_buf.extend([".local", "share", "Steam", "steamapps",
"compatdata", "322170", "pfx", "drive_c",
"users", "steamuser", "AppData", "Local",
"GeometryDash"].iter());
#[cfg(windows)]
path_buf.extend(["AppData", "Local", "GeometryDash"].iter());
path_buf
}
struct LevelBuilder {
name: Option<String>,
song: Option<Song>,
}
impl Default for LevelBuilder {
fn default() -> Self {
Self {name: None, song: None}
}
}
impl LevelBuilder {
fn with_name(&mut self, name: String) {
self.name = Some(name);
}
fn with_song(&mut self, song: Song) {
self.song = Some(song);
}
fn make_level(self) -> Option<Level> {
if let Some(name) = self.name {
if let Some(song) = self.song {
return Some(Level {name, song});
}
}
None
}
}
fn get_levels() -> Vec<Level> {
let raw_save_data = {
let mut save_file = File::open(gd_path().join("CCLocalLevels.dat")).expect("No save file found!");
let mut sd = Vec::new();
save_file.read_to_end(&mut sd);
sd
};
let data_post_xor: Vec<u8> = raw_save_data.iter().map(|b| b ^ 11).collect();
let data_post_b64 = URL_SAFE.decode(data_post_xor).unwrap();
let plist = {
let mut decoder = GzDecoder::<&[u8]>::new(data_post_b64.as_ref());
let mut plist = String::new();
if let Err(_) = decoder.read_to_string(&mut plist) {
println!("Warning: Game save likely corrupted (gzip decode failed)");
}
plist
};
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let mut reader = Reader::from_str(plist.as_ref());
let mut out = vec![];
loop {
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let token = reader.read_event().unwrap();
match token {
}
break out;
}
}