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@ -13,13 +13,19 @@ struct User {
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enum Song {
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enum Song {
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Official{id: i32 /*k8*/},
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Official{id: i32 /*k8*/},
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Newgrounds{id: i32 /*k45*/},
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Newgrounds{id: i32 /*k45*/},
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Unknown
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}
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}
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struct Level {
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struct Level {
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name: String, // k2
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outer: OuterLevel,
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song: Song,
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song: Song,
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}
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}
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struct OuterLevel {
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name: String, // k2
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revision: i32, // k46
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}
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pub fn gd_path() -> PathBuf {
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pub fn gd_path() -> PathBuf {
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let mut path_buf = home::home_dir().unwrap();
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let mut path_buf = home::home_dir().unwrap();
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#[cfg(unix)]
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#[cfg(unix)]
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@ -35,54 +41,79 @@ pub fn gd_path() -> PathBuf {
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struct LevelBuilder {
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struct LevelBuilder {
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name: Option<String>,
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name: Option<String>,
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song: Option<Song>,
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song: Option<Song>,
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revision: Option<i32>,
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}
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}
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impl Default for LevelBuilder {
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impl Default for LevelBuilder {
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fn default() -> Self {
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fn default() -> Self {
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Self {name: None, song: None}
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Self {name: None, song: None, revision: None}
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}
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}
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}
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}
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impl LevelBuilder {
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impl LevelBuilder {
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fn new() -> Self {Self::default()}
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fn with_name(&mut self, name: String) {
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fn with_name(&mut self, name: String) {
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self.name = Some(name);
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self.name = Some(name);
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}
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}
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fn with_song(&mut self, song: Song) {
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fn with_song(&mut self, song: Song) {
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self.song = Some(song);
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self.song = Some(song);
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}
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}
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fn with_revision(&mut self, revision: i32) {
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self.revision = Some(revision);
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}
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fn make_level(self) -> Option<Level> {
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fn make_level(self) -> Option<Level> {
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if let Some(name) = self.name {
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match self {
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if let Some(song) = self.song {
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Self {
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return Some(Level {name, song});
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name: Some(name),
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song: Some(song),
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revision: Some(revision)
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} => Some(Level{song, outer: OuterLevel {name, revision}}),
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_ => None,
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}
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}
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}
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fn make_outer_level(self) -> Option<OuterLevel> {
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match self {
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Self {
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name: Some(name),
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song,
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revision: Some(revision)
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} => Some(OuterLevel {name, revision}),
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_ => None,
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}
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}
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None
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}
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}
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}
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}
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fn get_levels() -> Vec<Level> {
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fn get_local_level_plist() -> String {
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let raw_save_data = {
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let raw_save_data = {
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let mut save_file = File::open(gd_path().join("CCLocalLevels.dat")).expect("No save file found!");
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let mut save_file = File::open(gd_path().join("CCLocalLevels.dat")).expect("No save file found!");
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let mut sd = Vec::new();
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let mut sd = Vec::new();
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save_file.read_to_end(&mut sd);
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save_file.read_to_end(&mut sd).unwrap();
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sd
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sd
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};
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};
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let data_post_xor: Vec<u8> = raw_save_data.iter().map(|b| b ^ 11).collect();
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let data_post_xor: Vec<u8> = raw_save_data.iter().map(|b| b ^ 11).collect();
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let data_post_b64 = URL_SAFE.decode(data_post_xor).unwrap();
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let data_post_b64 = URL_SAFE.decode(data_post_xor).unwrap();
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let plist = {
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let mut decoder = GzDecoder::<&[u8]>::new(data_post_b64.as_ref());
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let mut decoder = GzDecoder::<&[u8]>::new(data_post_b64.as_ref());
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let mut plist = String::new();
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let mut plist = String::new();
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if let Err(_) = decoder.read_to_string(&mut plist) {
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if let Err(_) = decoder.read_to_string(&mut plist) {
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println!("Warning: Game save likely corrupted (gzip decode failed)");
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println!("Warning: Game save likely corrupted (gzip decode failed)");
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}
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}
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plist
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plist
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};
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}
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fn get_outer_levels() -> Vec<Level> {
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let plist = get_local_level_plist();
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let mut reader = Reader::from_str(plist.as_ref());
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let mut reader = Reader::from_str(plist.as_ref());
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let mut out = vec![];
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let mut out = vec![];
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let builder = LevelBuilder::default();
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loop {
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loop {
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let token = reader.read_event().unwrap();
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let token = reader.read_event().unwrap();
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match token {
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match token {
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_ => {}
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}
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}
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break out;
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break out;
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}
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}
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