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125 lines
3.4 KiB
Rust

use std::path::PathBuf;
use std::fs::File;
use std::io::{Read, Cursor};
use base64::engine::{general_purpose::URL_SAFE, Engine};
use flate2::read::GzDecoder;
use gd_plist::Value;
struct User {
name: String,
id: Option<u64>,
}
enum Song {
Official{id: i32 /*k8*/},
Newgrounds{id: i32 /*k45*/},
Unknown
}
struct Level {
outer: OuterLevel,
song: Song,
}
#[derive(Debug)]
pub struct OuterLevel {
name: String, // k2
revision: Option<i64>, // k46
}
pub fn gd_path() -> PathBuf {
let mut path_buf = home::home_dir().unwrap();
#[cfg(unix)]
path_buf.extend([".local", "share", "Steam", "steamapps",
"compatdata", "322170", "pfx", "drive_c",
"users", "steamuser", "AppData", "Local",
"GeometryDash"].iter());
#[cfg(windows)]
path_buf.extend(["AppData", "Local", "GeometryDash"].iter());
path_buf
}
struct LevelBuilder {
name: Option<String>,
song: Option<Song>,
revision: Option<i64>,
}
impl Default for LevelBuilder {
fn default() -> Self {
Self {name: None, song: None, revision: None}
}
}
impl LevelBuilder {
fn new() -> Self {Self::default()}
fn with_name(&mut self, name: String) {
self.name = Some(name);
}
fn with_song(&mut self, song: Song) {
self.song = Some(song);
}
fn with_revision(&mut self, revision: i64) {
self.revision = Some(revision);
}
fn build_level(self) -> Option<Level> {
match self {
Self {
name: Some(name),
song: Some(song),
revision,
} => Some(Level{song, outer: OuterLevel {name, revision}}),
_ => None,
}
}
fn build_outer_level(self) -> Option<OuterLevel> {
match self {
Self {
name: Some(name),
revision,
..
} => Some(OuterLevel {name, revision}),
_ => None,
}
}
}
fn get_local_level_plist() -> Value {
let raw_save_data = {
let mut save_file = File::open(gd_path().join("CCLocalLevels.dat")).expect("No save file found!");
let mut sd = Vec::new();
save_file.read_to_end(&mut sd).unwrap();
sd
};
let data_post_xor: Vec<u8> = raw_save_data.iter().map(|b| b ^ 11).filter(|&b| b != 0u8).collect();
let data_post_b64 = URL_SAFE.decode(data_post_xor).unwrap();
let mut decoder = GzDecoder::<&[u8]>::new(data_post_b64.as_ref());
let mut plist = String::new();
if let Err(_) = decoder.read_to_string(&mut plist) {
println!("Warning: Game save likely corrupted (gzip decode failed)");
}
Value::from_reader(Cursor::new(plist)).unwrap()
}
pub fn get_outer_levels() -> Vec<OuterLevel> {
let plist = get_local_level_plist();
let levels: Vec<OuterLevel> = plist.as_dictionary().and_then(|dict| dict.get("LLM_01")).unwrap()
.as_dictionary().unwrap().into_iter().filter(|(key, _)| key.as_str() != "_isArr").map(|(_, val)| {
let mut builder = LevelBuilder::new();
let props = val.as_dictionary().unwrap();
if let Some(title) = props.get("k2") {
builder.with_name(title.as_string().unwrap().into());
}
if let Some(rev) = props.get("k46") {
builder.with_revision(rev.as_signed_integer().unwrap().into());
}
builder.build_outer_level().unwrap()
}).collect();
levels
}