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use std::path::PathBuf;
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use std::fs::File;
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use std::io::{Read, Cursor};
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use base64::engine::{general_purpose::URL_SAFE, Engine};
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use flate2::read::GzDecoder;
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use gd_plist::Value;
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struct User {
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name: String,
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id: Option<u64>,
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}
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enum Song {
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Official{id: i32 /*k8*/},
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Newgrounds{id: i32 /*k45*/},
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Unknown
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}
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struct Level {
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outer: OuterLevel,
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song: Song,
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}
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#[derive(Debug)]
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pub struct OuterLevel {
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name: String, // k2
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revision: Option<i64>, // k46
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}
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pub fn gd_path() -> PathBuf {
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let mut path_buf = home::home_dir().unwrap();
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#[cfg(unix)]
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path_buf.extend([".local", "share", "Steam", "steamapps",
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"compatdata", "322170", "pfx", "drive_c",
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"users", "steamuser", "AppData", "Local",
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"GeometryDash"].iter());
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#[cfg(windows)]
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path_buf.extend(["AppData", "Local", "GeometryDash"].iter());
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path_buf
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}
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struct LevelBuilder {
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name: Option<String>,
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song: Option<Song>,
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revision: Option<i64>,
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}
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impl Default for LevelBuilder {
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fn default() -> Self {
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Self {name: None, song: None, revision: None}
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}
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}
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impl LevelBuilder {
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fn new() -> Self {Self::default()}
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fn with_name(&mut self, name: String) {
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self.name = Some(name);
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}
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fn with_song(&mut self, song: Song) {
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self.song = Some(song);
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}
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fn with_revision(&mut self, revision: i64) {
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self.revision = Some(revision);
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}
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fn build_level(self) -> Option<Level> {
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match self {
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Self {
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name: Some(name),
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song: Some(song),
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revision,
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} => Some(Level{song, outer: OuterLevel {name, revision}}),
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_ => None,
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}
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}
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fn build_outer_level(self) -> Option<OuterLevel> {
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match self {
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Self {
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name: Some(name),
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revision,
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..
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} => Some(OuterLevel {name, revision}),
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_ => None,
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}
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}
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}
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fn get_local_level_plist() -> Value {
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let raw_save_data = {
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let mut save_file = File::open(gd_path().join("CCLocalLevels.dat")).expect("No save file found!");
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let mut sd = Vec::new();
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save_file.read_to_end(&mut sd).unwrap();
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sd
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};
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let data_post_xor: Vec<u8> = raw_save_data.iter().map(|b| b ^ 11).collect();
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let data_post_b64 = URL_SAFE.decode(data_post_xor).unwrap();
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let mut decoder = GzDecoder::<&[u8]>::new(data_post_b64.as_ref());
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let mut plist = String::new();
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if let Err(_) = decoder.read_to_string(&mut plist) {
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println!("Warning: Game save likely corrupted (gzip decode failed)");
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}
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Value::from_reader(Cursor::new(plist)).unwrap()
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}
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pub fn get_outer_levels() -> Vec<OuterLevel> {
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let plist = get_local_level_plist();
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let levels: Vec<OuterLevel> = plist.as_dictionary().and_then(|dict| dict.get("LLM_01")).unwrap()
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.as_dictionary().unwrap().into_iter().filter(|(key, _)| key.as_str() != "_isArr").map(|(_, val)| {
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let mut builder = LevelBuilder::new();
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let props = val.as_dictionary().unwrap();
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if let Some(title) = props.get("k2") {
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builder.with_name(title.as_string().unwrap().into());
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}
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if let Some(rev) = props.get("k46") {
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builder.with_revision(rev.as_signed_integer().unwrap().into());
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}
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builder.build_outer_level().unwrap()
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}).collect();
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levels
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}
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